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Kcel Chim
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Posted - 2005.12.20 18:46:00 -
[1]
Edited by: Kcel Chim on 20/12/2005 18:48:57 i love how ppl talk about remote repairing against a halfway organized fleet.
Lets make sure we are all on the same scenario. A fleet with a carrier will normally have atleast 10 bs and a bunch of support with it, make it more likely 20 bs.
If you hit a similar sized fleet who actually wants to take on you their focus fire will pop any bs before the carrier locked it or if it is locked before the carrier can do a 3rd or 4th cycle. This means when 20 bs fire a single bs dies instantly no matter if its boosted or not.
Having said that lets not praise a feature which will only be usefull to repair other capital ships (nice for large pos siegeing) or in SS repairs on damaged bs who reallign to return to the battle. Afterall the locktime is like 20 seconds on these beasts... and no, 2 seconds faster repairing doesnt make the minmatar baby jesus cry in joy.
In short it is totally idiotic that 3 races get a drone/tanking bonus, and one gets some weird remote repair/transfer bonus, afterall a safespotted logistics ship would prolly do the same, equally good. Not even to mention that logistics isnt really the most frequently used shipclass in the game or the kind of ship ppl are starving to fly in a fleetbattle.
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Kcel Chim
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Posted - 2005.12.21 01:43:00 -
[2]
Originally by: Acwron Edited by: Acwron on 21/12/2005 01:13:35 Cloud anybody of those that want to use a Carrier in a battle explain me it's practical use in a real battle?
Med slot: Any kind of EW can be done tentimes better and cheaper by any other ship. Highslots (5): One perhaps taken by gangassist. Rest Extra Drone modules. Perhaps one Shield/Armor Repper each.
In any real battle situation the boosting for your mates is definitly not going to happen. It has no use there. Anybody trying this is either going to lose the ship or outnumbered the enemy so heavily that it wasn't necessary in the first place.
Therefore Amarr/Caldari Bonus pointless unless you get caught. Minmatar a bit useful (though having the smallest cap) to boost BS at SP/POS.
The Gallente Bonus is by a huge margin the most useful one.
So could we quit the discussion about taking your Carrier into Combat?
how do you come to that conclusion after making such a post ?
if remote reparing in battle is totally useless (as you stated, and i pointed out earlier) how does the minmatar get on the "usefull" spot then ?
If im not in the frontline and can repair away at a SS or Pos i dont think the 2-5 seconds extra time will really make ANY difference or could you tell me where it matters ?
As for the carriers use, i doubt they will be safespotted all the time, why would anyone want to fly a ship and miss the whole fight ? I could do that in a logistic ship. So lets assume by default if its not an alt its in the battle ;)
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Kcel Chim
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Posted - 2005.12.21 02:00:00 -
[3]
Edited by: Kcel Chim on 21/12/2005 02:01:22 direct fightersupport, tanking (you know soaking up fire from newbs who wanna kill a capital and ignore their bses getting popped 1 by 1), fast shipreplacements suicide rifters ftw and last but not least 3 gangmods.
And last but not least the omnipresent moral boost. Would you like to have your "king" tucked away in some deep SS or rather directly with you ?
There is not a single reason a carrier with a good tank shouldnt be in a battle (one which is remotely realistical and winable) afterall its a combat ship. I hate ppl who buy so called "battleships" but never take them out for a ride. Worst case is you lose it. edit: to your edit, you do actually know that to "repair" a dread in a pos siege the carrier has to substain itself under the randomly switching gunturrets of the pos aswell? So a solid 20% better tank is more worth then a 2s faster boosting rate
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Kcel Chim
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Posted - 2005.12.21 02:25:00 -
[4]
your numbers are wrong, a carrier has more then 50% resistances to all if its semi tanked and it can repair some dmg aswell.
however i agree a carrier is somewhat of a toy atm. This doesnt make the argument less important to point out that 3 of 4 ships have actually a "good" bonus while 1 gets the duct tape bonus again. "doh couldnt think of something lets say it makes ummmm, yea it repairs faster ftw!"
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Kcel Chim
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Posted - 2005.12.21 02:51:00 -
[5]
2 reasons why they wont "pwn" imo.
1) its already hard enough to get a fight so ppl wont engage knowing a carrier or 2 are around if its hairy 2) an enemy who is on its toes and has his own support at bay will make short work of drones or simply jam them with the new ewar drones.
I fear them more then i fear the carriers tbh, if will make tackling impossible if u lockup and have immideately 5 medium or small jamming drones going after you (or more if the fleet actually works together)
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